Obvious stuff: O.Ryu can't tech throws, does not have the new punches (dash, overhead, and air juggle) and Super.To select O.Ryu, choose Ryu and then press → → → ← Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color. Most specials are quite baitable and have long recovery.Most supers will beat Ryu's from mid to close range.All shotos's diagonal jumping Fierce and Roundhouse attacks have nerfed dizzy properties.The normals with most range have a very long recovery time.Great overhead that you can combo after.Two special moves to deal with ticks and meaties: Shoryuken and Tatsu.Ryu's Hadouken speed and special properties allow it to be used as a poke.If you want to check Youtube and Nico Nico Douga for high level footage, check players such as ShootingD, Daigo, Futachan, Sasori, Sashishi, Kawamata, Gotoh, Kurahashi, DGV (Dark Gaiden), Mike Watson, John Choi and Alex Valle, among others.Ĭompetitive Overview Strengths & Weaknesses Strengths If mastered, Ryu can deal with pretty much any situation. However, he actually has a small advantage against Chun Li in head-to-head combat. In addition, he has another command punch that is unblockable against crouching characters.Īmong all characters (old versions included), Ryu is considered the fifth or sixth best character on the game, only behind the so called "big four" or "big five", which consists of Dhalsim, Vega (Claw), Old Sagat and Balrog (Boxer), plus Chun Li if she is included. However, he gains better mobility with a short Tatsu that recovers much faster and a command punch that works as a dash. Super Street Fighter II Turbo Ryu does not have a completely invulnerable Shoryuken nor a Hurricane Kick that is invulnerable up until it hits, like he did in CPS-1 Street Fighter II Champion Edition and Hyper Fighting. This is the main reason why he has less trouble against a number of characters which have the advantage or fair match-ups against Ken. However, unlike Ken, his projectile has a relatively fast start-up, which allows him to use it as a poke tool. Would the enemy jump forward, Ryu has several moves to deal with that, being the Shoryuken the most damaging one. Ryu's strategy in the Street Fighter II series is, mostly, to employ his Hadoukens wisely so as to pressure enemies and either force them to take risks or get pushed into the corner. Finally, he has a good super move, which helps him in tight situations. His special anti-air, the Shoryuken, is also the one with second best priority among the ones that do not demand a charge to execute. Say, his projectile, the Hadouken, is the second best in the game, only after O.Sagat's tiger. Even though he is not the strongest in any aspect, he does have very good moves overall. He is considered a good all around character.
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